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- Log file for S:\inline\Engineering\XBOX\assets\skaters\Bomb\Bomb_Zit.ZIT
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- Exported from S:\inline\Art\Characters\Playable\Secret\AVIATOR\Aviator_Fin_12_X.max
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Textures
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 Width:256, Height:256 Refs: 3481 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID2_V1.XPR
 Width:256, Height:256 Refs: 2657 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID3_V1.XPR
 Width:256, Height:256 Refs: 1237 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID1_V1.XPR
 Width: 64, Height: 64 Refs:  101 - S:\INLINE\ART\CHARACTERS\PLAYABLE\LICENSE\CHRIS_EDWARDS\CEDWARDS_MAPS\CED_FINMAPS\Cache\CEDWARDS8BIT_ID4_V2.XPR

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Geometry Definitions
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 NumMaterials:  4 NumFaces: 2488 NumVerts: 1652 - Skin_Object_Bombshell

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Geometry Instances
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 Skin_Object_Bombshell

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Asserts / Warnings / Tips
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 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 Shadow_object_shadow-High vertex to face ratio (2.153646, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
